Ok so I spent some time to do an upgrade for the Robot in my game.
Being a developer and not a real artist I kept things simple:
and here is the result inside Unity after applying shaders and some effects:
Thursday, 30 May 2013
Sunday, 26 May 2013
Day 4: mini update to the game
I was busy for the past month with work and some trips and didn't have the time to work on my small side project game.
This time I simply focused on having a better control system. I found a really good guide on Gamasutra regarding this.
Instead of having two static buttons I choose to have a dynamic ones that appear only when the user touch the correspoding side of the screen and its not a surprise that they are already available options in Unity's Asset store to save time and I did use one.
I had to do modifications to make it work as I wanted but still much quicker than starting from scratch (less than 30 minutes to replace the control)
This time I simply focused on having a better control system. I found a really good guide on Gamasutra regarding this.
Instead of having two static buttons I choose to have a dynamic ones that appear only when the user touch the correspoding side of the screen and its not a surprise that they are already available options in Unity's Asset store to save time and I did use one.
I had to do modifications to make it work as I wanted but still much quicker than starting from scratch (less than 30 minutes to replace the control)
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