Sunday, 7 April 2013

Fill Shader for Unity

I wrote a simple shader that can be used to "fill" a 3d model with a color gradient and texture by feeding a fill input.

The shader has two passes:
  • One pass to draw the border
  • The other uses the color and texture inputs + fill parameter that I check against the UV coordinates and set alpha accordingly

The following is the result for Y-axis UV "fill"



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