GeekyHamster.com
A place where I write about things and share my wisdom*. (results may vary :-))
Sunday, 7 April 2013
Fill Shader for Unity
I wrote a simple shader that can be used to "fill" a 3d model with a color gradient and texture by feeding a fill input.
The shader has two passes:
One pass to draw the border
The other uses the color and texture inputs + fill parameter that I check against the UV coordinates and set alpha accordingly
The following is the result for Y-axis UV "fill"
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